
“The growing desire for more complex and visually stunning images is coupled with massive data sizes.


In particular, unwrapped VR images routinely demand such high resolutions and the additional GPU memory will help Mistika users maintain real-time performance, as they finesse their virtual reality projects with Mistika’s unique VR features,” says SGO CEO Miguel Angel Doncel.

“Mistika users are increasingly creating images at substantially higher resolutions than 8K pixels wide and these projects will benefit greatly from the additional GPU memory available on the Quadro M6000 24GB. Mistika can also make use of multiple internal GPU cards, as well as harness the power of remote GPU and CPU processing power, for almost limitless scalability. Adding the Quadro M6000 extends Mistika’s real-time performance further to include more complicated processes to ensure unrestricted creativity. Even at 4K, 8K and beyond, Mistika allows artists to work without the lengthy rendering time. SGO’s Mistika post-production system already provides the fastest real-time creative experience for its users. The additional memory combined with the data processing of the card’s Maxwell architecture gives VFX artists, animators and editors the ability to work at even greater speed on complicated projects and multi-layered visual effects. The NVIDIA Quadro M6000 24GB is designed with double the graphics memory power previously available. SGO further enhances performance of its Mistika and Mamba FX post-production products with support of the new NVIDIA Quadro M6000 24GB GPU to handle extremely large, complex files for feature film and broadcast projects. “Unwrapped VR images routinely demand high resolutions and the additional GPU memory of the Quadro M6000 will help Mistika users maintain real-time performance, as they finesse their projects with Mistika’s unique VR features.” Miguel Angel Doncel, CEO and Founder of SGO
